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With an adorable mascot on his shoulder, a young elf in tight golden trousers smiles warmly, using subvocal tones and a flex of his chiseled abs to bend the unsuspecting corpo-cop to his will.
A wizened human pops a flamethrower from his forearm, shouting the name of his latest sponsor before letting loose with a torrent of hellish fire. Surely this will get him some more subscribers.
Shifting their attention between the cyberspace world of virtual reality and the real world surrounding them, a wild-eyed nayaling begins running the script that will open the ancient vault to the excitement of an untold number of home viewers.
Streamers are wannabe celebrities, constantly seeking the fame and fortune they feel to be their rightful due. Through contracts made with corporate sponsors, streamers gain access to technology both subtle and spectacular that they never could have afforded on their own. Taking ad revenue from such partners as self-help gurus, third-rate porn sites, and retail clothing outlets, streamers piece together income and sponsorship deals to bolster their own reach and influence.
Sworn and Beholden
Fame and wealth are beacons to most people - brilliant and intoxicating, but forever distant. Many people say that they'd sell their souls to be rich and loved, but hardly any of them actually go through with it. Streamers are among that minority. Having metaphorically sold their souls - and literally sold the rights to their names, likenesses, and associated intellectual property - streamers have given up their dignity for the chance at a better life.
Unlike a true corporate employee, streamers are contractors. Their pact with their corporate sponsor carries many obligations, but also leaves them free to explore their options... at least until their true master comes calling. A streamer may be a freelancer or a corporate drone most of the time, but when their sponsor calls them to duty, they become a living billboard, streaming out their exploits with the intensity of any influencer but with no real purpose other than shilling whatever product their sponsor wants them to talk about that day.
Driven and Hungry
Streamers are driven by their desperate desire for wealth, fame, and public adoration. They couldn't get these things on their own merits, so they stooped to the proverbial devil's bargain. Even with this "helping hand," few streamers gain the things they truly wanted. Their sponsor can give them techs, implants, makeovers, sponsored products, and advertising galore, but the viewing public is fickle. Streamers whose viewership plummets enough can find themselves unable to keep up their end of the bargain - to their sorrow.
Not every sponsor is a maniacal kleptocrat looking to screw over their vulnerable employees, but few of them are truly benevolent. The streamer represents an investment on which they intend to see a return, whether that comes in the form of a family-friendly spokesperson, a polished and packaged idol, or a contractually obligated killer, forever on the cusp of "one last job." Whether their sponsor needs them to livestream a ruin delve, infiltrate a corporate compound to do an exclusive interview, or let sense-tankers piggyback their senses during a firefight, any objections are met with the same general response: "You knew what you signed up for."
Despite the high price they pay for their benefits, few streamers would give them up if offered the chance. Some may look for ways to renegotiate their deals, but the sort of people driven to the streaming lifestyle aren't the type to balk at a little blood on their hands. They crave things they could never have gotten on their own, and they intend to enjoy the fruits of their bargain. Many of them even find satisfaction in their lifestyles - or at least, that's what they're supposed to tell people who ask.
Proficiency Tricks Techs Tech Slot Partnership
Level Bonus Features Known Known Slots Level Programs
1 +2 Sponsored Stream, Gifted Tech 2 2 1 1st -
2 +2 Sponsorship Programs 2 3 2 1st 2
3 +2 Vibe Boon 2 4 2 2nd 2
4 +2 Ability Score Improvement 3 5 2 2nd 2
5 +3 - 3 6 2 3rd 3
6 +3 Sponsored Stream Feature 3 7 2 3rd 3
7 +3 - 3 8 2 4th 4
8 +3 Ability Score Improvement 3 9 2 4th 4
9 +4 - 4 10 2 5th 5
10 +4 Sponsored Stream Feature 4 10 2 5th 5
11 +4 Promotional Tech (6th level) 4 11 3 5th 5
12 +4 Ability Score Improvement 4 11 3 5th 6
13 +5 Promotional Tech (7th level) 4 12 3 5th 6
14 +5 Sponsored Stream Feature 4 12 3 5th 6
15 +5 Promotional Tech (8th level) 4 13 3 5th 7
16 +5 Ability Score Improvement 4 13 3 5th 7
17 +6 Promotional Tech (9th level) 4 14 4 5th 7
18 +6 - 4 14 4 5th 8
19 +6 Ability Score Improvement 4 15 4 5th 8
20 +6 Top Streamer 4 15 4 5th 8
As a streamer, you gain the following class features.
Hit Points
Hit Dice: 1d8 per streamer level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per streamer level after 1st
Proficiencies
Armor: Light armor
Weapons: Civilian weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Culture, Deception, History, Intimidation, Investigation, Nature, and Technology
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a revolver and 20 bullets or (b) any civilian weapon
- (a) a hacker's pack or (b) a delver's pack
- Nanofilm armor, any civilian weapon, two knives, and a tech focus
Sponsored Stream
At 1st level, you have struck a bargain with a commercial sponsor of your choice. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Gifted Tech
The gifts and merch bestowed on you by your patron have given you access to techs.
Tricks
You know two tricks of your choice from the streamer tech list. You learn additional streamer tricks of your choice at higher levels, as shown in the Tricks Known column of the Streamer table.
Tech Slots
The Streamer table shows how many tech slots you have. The table also shows what the level of those slots is; all of your tech slots are the same level. To cast one of your streamer techs of 1st level or higher, you must expend a tech slot. You regain all expended tech slots when you finish a short or long rest.
For example, when you are 5th level, you have two 3rd-level tech slots. To cast the 1st-level tech [witch bolt], you must spend one of those slots, and you cast it as a 3rd-level tech.
Techs Known of 1st Level and Higher
At 1st level, you know two 1st-level techs of your choice from the streamer tech list.
The Techs Known column of the Streamer table shows when you learn more streamer techs of your choice of 1st level or higher. A tech you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new streamer tech, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the streamer techs you know and replace it with another tech from the streamer tech list, which also must be of a level for which you have tech slots.
Techcasting Ability
Charisma is your techcasting ability for your streamer techs, so you use your Charisma whenever a tech refers to your techcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a streamer tech you cast and when making an attack roll with one.
- Tech save DC = 8 + your proficiency bonus + your Charisma modifier
- Tech attack modifier = your proficiency bonus + your Charisma modifier
Techcasting Focus
You can use a tech focus for your streamer techs.
Your sponsors often offer partnership programs with various smaller companies, granting you unusual ways of altering and modifying your techs, or granting you strange and unique tech abilities.
At 2nd level, you gain two partnership programs of your choice. When you gain certain streamer levels, you gain additional invocations of your choice, as shown in the Partnership Programs column of the Streamer table.
Additionally, when you gain a level in this class, you can choose one of the programs you know and replace it with another program that you could learn at that level.
A level prerequisite in a program refers to streamer level, not character level.
Vibe Boon
At 3rd level, your streaming persona becomes more set, leading your sponsor to promote you in specific ways. You gain one of the following features of your choice.
Vibe of the Avatar
Your streaming persona revolves around your relationship with a cute mascot character that may or may not have anything to do with the products you promote.
You learn the simUpet tech and can cast it as a script. The tech doesn't count against your number of techs known.
When you cast the tech, you can choose one of the normal forms for your familiar or one of the following special forms: chibi avatar, pseudokaiju, hacker's homie, or Mailer Demon.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.
Vibe of the Squad
Your streaming persona revolves around your "squad," a group of close friends you stream with and who are indelibly linked with your career.
Your sponsor gives you a JO-crystal amulet, an emergency tech battery that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
If you lose the amulet, you can order a replacement from your sponsor, which arrives in about an hour unless you are very far off the grid indeed. This replacement request can be performed during a short or long rest, and it destroys the previous amulet. The amulet disintegrates when you die.
Vibe of the Tech Guru
Your streaming persona is based on being knowledgeable (but approachable) and witty.
Your sponsor gives you a biometrically locked cyberdeck. When you gain this feature, choose three tricks from any class's tech list. While the cyberdeck is on your person, you can cast those tricks at will. They are considered streamer techs for you, and they needn't be from the same tech list. They don't count against your number of tricks known.
If you lose your cyberdeck, you can order a replacement from your sponsor, which arrives in about an hour unless you are very far off the grid indeed. This replacement request can be performed during a short or long rest, and it destroys the previous cyberdeck. The cyberdeck disintegrates when you die.
Vibe of the Weeb
Your streaming persona is about your enthusiasm and geekiness, often relying on the "weeb" shorthand stereotype of owning a katana or big hammer.
You can use your action to create a vibe weapon in your empty hand, conjuring it from a digitized engram stored in your implants. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as tech for the purpose of overcoming resistance and immunity to mundane attacks and damage.
Your vibe weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one tech weapon into your vibe weapon by allowing your engram analyzer to scan it while you hold the weapon. You perform the analysis over the course of 1 hour, which can be done during a short rest.
You can then dismiss the weapon, digitizing it and storing it away, and it appears whenever you create your vibe weapon thereafter. You can't affect an artifact or an intelligent weapon in this way. The weapon ceases being your vibe weapon if you die, if you perform the 1-hour analysis on a different weapon, or if you use a 1-hour defragging process to break your bond to it. The weapon appears at your feet if it is in digitized when the bond breaks.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
You can forgo taking this feature to take a feat of your choice instead.
Programming Versatility
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your streaming persona:
- Replace one trick you learned from this class's Gifted Tech feature with another trick from the streamer tech list.
- Replace the option you chose for the Vibe Boon feature with one of that feature's other options.
- If you're 12th level or higher, replace one tech from your Promotional Tech feature with another streamer tech of the same level.
If this change makes you ineligible for any of your Partnership Programs, you must also replace them now, choosing programs for which you qualify.
Promotional Tech
At 11th level, your patron bestows upon you a proprietary tech called a promotional. Choose one 6th-level tech from the streamer tech list as this promotional.
You can cast your promotional tech once without expending a tech slot. You must finish a long rest before you can do so again.
At higher levels, you gain more streamer techs of your choice that can be cast in this way: one 7th-level tech at 13th level, one 8th-level tech at 15th level, and one 9th-level tech at 17th level. You regain all uses of your Promotional Techs when you finish a long rest.
Top Streamer
At 20th level, you are one of the top streamers in the business - still bought and owned, but a valued commodity and a proven brand. You can spend 1 minute messaging your sponsor for aid to regain all your expended tech slots from your Gifted Tech feature. Once you regain tech slots with this feature, you must finish a long rest before you can do so again.
Partnership Programs
If a partnership program has prerequisites, you must meet them to become part of the program. You can join the program at the same time that you meet its prerequisites. A level prerequisite refers to your level in the streamer class, not your overall character level.
Addicted to the Knife
Prerequisite: 15th level
You can cast temporary surgery at will, without expending a tech slot.
Advanced Weeb
Prerequisite: 5th level, Vibe of the Weeb feature
You can attack with your vibe weapon twice, instead of once, whenever you take the Attack action on your turn. This counts as the Extra Attack feature.
Anomalous Vision
You can cast detect anomaly at will, without expending a tech slot or material requirements.
Armor Array
Prerequisite: Vibe of the Weeb feature
As an action, you can touch a suit of armor that isn't being worn or carried by anyone and instantly don it, provided you aren't wearing armor already. You are proficient with this suit of armor until it's removed.
Armor Projector
You can cast hardlight armor on yourself at will, without expending a tech slot or material components.
Auto-Stabilizer
Prerequisite: 9th level, Vibe of the Tech Guru feature
With your permission, a creature can use its action to enter its number and biometric data into your cyberdeck. Your 'deck can contain a number of individuals equal to your proficiency bonus. If you attempt to add a new individual to your deck when it is full, an older entry of your choice is deleted. As an action, as long as you can touch your cyberdeck, you can remove an individual's information.
When any creature whose information is in your 'deck is reduced to 0 hit points but not killed outright, the creature drops to 1 hit point instead. Once this effect is triggered, no creature can benefit from it until you finish a long rest.
Basilisk Code
Prerequisite: 7th level
You can cast confusion once using a streamer tech slot. You can't do so again until you finish a long rest.
Booster Jump
Prerequisite: 9th level
You can cast hydraulic boost at will, without expending a tech slot.
Branded Mascot
Prerequisite: Vibe of the Avatar feature
When you cast simUpet, you call up an avatar that utilizes the brand recognition of your sponsor, granting the creature the following benefits:
- The mascot gains either a flying speed or a swimming speed (your choice) of 40 feet.
- As a bonus action, you can command the mascot to take the Attack action.
- The mascot's weapon attacks are considered tech for the purpose of overcoming immunity and resistance to mundane attacks.
- If the mascot forces a creature to make a saving throw, it uses your tech save DC.
- When the mascot takes damage, you can use your reaction to grant it resistance against that damage.
Butt Monkey
You can cast debuff once using a streamer tech slot. You can't do so again until you finish a long rest.
Caffeine Freak
Prerequisite: Vibe of the Tech Guru feature
You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as browsing the internet and keeping watch.
Cheery Mascot
Prerequisite: Vibe of the Avatar feature
Whenever you regain hit points while your mascot is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.
Circle of Jerks
Prerequisite: 12th level, Vibe of the Squad feature
While someone else is wearing your amulet, you can use your action to teleport to the unoccupied space closest to them. The wearer of your amulet can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
Cloaking Field
Prerequisite: 15th level
You can cast cloak engage at will, without expending a tech slot.
Disrupting Mark
Prerequisite: 5th level, dislike tech or a streamer feature that marks
As a bonus action, you inflict a neural disruption on the target marked by your dislike tech or by a streamer feature of yours, such as Sportman's Mark and Viral Load. When you do so, you deal software damage to the marked target and each creature of your choice within 5 feet of it. The software damage equals your Charisma modifier (minimum of 1 damage). To use this program, you must be able to see the marked target, and it must be within 30 feet of you.
Electric Slide
Prerequisite: 7th level
You can cast compulsion once using a streamer tech slot. You can't do so again until you finish a long rest.
Emergency Stasis Pod
Prerequisite: 5th level
As a reaction when you take damage, you can lock yourself in a stasis field, which collapses at the end of your next turn. You gain 10 temporary hit points per streamer level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the field collapses.
Once you use this program, you can't use it again until you finish a short or long rest.
Engram Whisperer
Prerequisite: 9th level
You can cast scan memory fragments at will, without expending a tech slot.
Focused Concentration
You have advantage on Constitution saving throws that you make to maintain your concentration on a tech.
Freeze Program
Prerequisite: 15th level, Vibe of the Avatar feature
You can cast lock down target at will - targeting an AI, surge, or virus - without expending a tech slot or material requirements. You must finish a long rest before you can use this invocation on the same creature again.
Gravity Gun
Prerequisite: Charged railgun shot trick
Once on each of your turns when you hit a creature with your charged railgun shot, you can move that creature in a straight line 10 feet closer to yourself.
Gun Weeb
Prerequisite: Vibe of the Weeb feature
You can create a vibe weapon that is a firearm, and you can transform a tech firearm into your vibe weapon.
Happy Pills
You can cast pain killers on yourself at will as a 1st-level tech, without expending a tech slot or material components.
Holographic Disguise
You can cast second skin at will, without expending a tech slot.
Holographic Projection
You can cast volumetric display at will, without expending a tech slot or material requirements.
Hovertech
Prerequisite: 9th level
You can cast boost boots on yourself at will, without expending a tech slot or material requirements.
HUD Vision
When you look at another person, you can see all publicly available information about them as a handy infographic surrounding them in your heads-up display. This will typically include their name, employer, major media events, news articles linked to them, and similar information at the DM's discretion. You gain advantage on Culture rolls made to know information about people you meet.
Improved Vibe Weapon
Prerequisite: Vibe of the Weeb feature
You can use any weapon you summon with your Vibe of the Weeb feature as a tech focus for your streamer techs.
In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a tech weapon that already has a bonus to those rolls.
Inverted Stream
You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. You can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
Kinetic Blow
Prerequisite: 5th level, Vibe of the Weeb feature
Once per turn when you hit a creature with your vibe weapon, you can expend a streamer tech slot to deal an extra 1d8 kinetic damage to the target, plus another 1d8 per level of the tech slot, and you can knock the target prone if it is Huge or smaller.
L33t Hacker
Prerequisite: 5th level
You can cast activate husk without using a tech slot. Once you do so, you can't cast it in this way again until you finish a long rest.
Mascot Vtuber
Prerequisite: Vibe of the Avatar feature
You can communicate mentally with your mascot and perceive through your mascot's senses. Additionally, while perceiving through your mascot's senses, you can also speak through your mascot in your own voice, even if your mascot is normally incapable of speech.
Maybe You're Born With It...
You gain proficiency in the Deception and Persuasion skills.
Nanite Aura
Prerequisite: 5th level
As a bonus action, you can surround yourself with a field of buzzing, hungry nanites. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action.
The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).
Once you use this program, you can't use it again until you finish a short or long rest.
Nega Field
Prerequisite: 12th level, Vibe of the Weeb feature
When you hit a creature with your vibe weapon, the creature takes extra entropic damage equal to your Charisma modifier (minimum 1).
Nightvision Implants
You can see normally in darkness, both mundane and tech-created, to a distance of 120 feet.
Pet Play
You can cast beast whispering at will, without expending a tech slot.
Pixel Scan
Prerequisite: 15th level
You can see the true form of any shapechanger or creature concealed by Deception or Manipulation techs while the creature is within 30 feet of you and within line of sight.
Predator Field
Prerequisite: 5th level
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
Pushy Jerk
Prerequisite: Vibe of the Squad feature
When the wearer of your amulet is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal software damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the amulet's wearer.
Rail Sniper
Prerequisite: Charged railgun shot trick
When you cast charged railgun shot, its range is 300 feet.
Relentless Mark
Prerequisite: 7th level, dislike tech or a streamer feature that marks
Your mark creates a temporary spatial link between you and your target. As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target marked by your dislike tech or by a streamer feature of yours, such as Sportsman's Mark and Viral Load. To teleport in this way, you must be able to see the marked target.
Remote Camera
Prerequisite: 15th level
You can cast camera drone at will, without expending a tech slot.
Repelling Blast
Prerequisite: Charged railgun shot trick
When you hit a creature with charged railgun shot, you can push the creature up to 10 feet away from you in a straight line.
Repulsor Pod
Prerequisite: 7th level
You can cast repulsor field once on yourself without expending a tech slot. You regain the ability to do so when you finish a long rest.
Script Kiddie
Prerequisite: Vibe of the Tech Guru feature
You can now program scripts in your cyberdeck. Choose two 1st-level techs that have the script tag from any class's tech list; these scripts needn't be from the same tech list. The techs appear in the 'deck and don't count against the number of techs you know. With your cyberdeck in hand, you can cast the chosen techs as scripts. You can't cast the techs except as scripts, unless you've learned them by some other means. You can also cast a streamer tech you know as a script if it has the script tag.
On your adventures, you can add other scripts to your cyberdeck. When you find such a tech, you can add it to the book if the tech's level is equal to or less than half your streamer level (rounded up) and if you can spare the time to transcribe the tech. For each level of the tech, the transcription process takes 2 hours and costs $$5000 for the licenses, peripheral upgrades, and software improvements needed to cast it.
Squad Protector
Prerequisite: 7th level, Vibe of the Squad feature
When the wearer of your amulet fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
Stasis Bolt
Prerequisite: Charged railgun shot trick
Once on each of your turns when you hit a creature with your charged railgun shot, you can reduce that creature's speed by 10 feet until the end of your next turn.
Stasis Field
Prerequisite: 5th level
You can cast lag once using a streamer tech slot. You can't do so again until you finish a long rest.
Sudden Revision
Prerequisite: 7th level
You can cast reformat once using a streamer tech slot. You can't do so again until you finish a long rest.
Superior Vibe Weapon
Prerequisite: 9th level, Vibe of the Weeb feature
You can use any weapon you summon with your Vibe of the Weeb feature as a tech focus for your streamer techs.
In addition, the weapon counts as a tech weapon with a +2 bonus to its attack and damage rolls, unless it is already a tech weapon that you transformed into your vibe weapon.
Surge Binder
Prerequisite: 9th level
You can cast bind surge once using a streamer tech slot. You can't do so again until you finish a long rest.
Ultimate Vibe Weapon
Prerequisite: 15th level, Vibe of the Weeb feature
You can use any weapon you summon with your Vibe of the Weeb feature as a tech focus for your streamer techs.
In addition, the weapon counts as a tech weapon with a +3 bonus to its attack and damage rolls, unless it is already a tech weapon that you transformed into your vibe weapon.
Untraceable Digits
Prerequisite: 5th level, Vibe of the Tech Guru feature
With your permission, a creature can use its action to enter its number and biometric data into your cyberdeck. Your 'deck can contain a number of individuals equal to your proficiency bonus. If you attempt to add a new individual to your deck when it is full, an older entry of your choice is deleted. As an action, as long as you can touch your cyberdeck, you can remove an individual's information.
You can cast the sending tech, targeting a creature whose information is in your cyberdeck, without using a tech slot or material requirements. You can either write the message down in your 'deck or speak it aloud and have the 'deck transcribe it as speech-to-text. The target hears your message in their mind, and may respond as normal. If they choose to respond, the message appears as text on your cyberdeck's display. The message deletes itself after 1 minute.
Vicious Shot
Prerequisite: Charged railgun shot trick
When you cast charged railgun shot, add your Charisma modifier to the damage it deals on a hit.
Viral Load
Prerequisite: 5th level
You can cast upload virus once using a streamer tech slot. For the duration of the tech, the target is considered marked for any of your techs or partnership programs that rely on being marked. You can't do so again until you finish a long rest.
Water Sports Endorsement
Prerequisite: 5th level
You can breathe underwater, and you gain a swimming speed equal to your walking speed.
You can also cast water breathing without expending a tech slot. You regain the ability to do so when you finish a long rest.
X-Ray Vision
Prerequisite: 7th level
As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don't already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a tech). During that time, you perceive objects as ghostly, transparent images.
Once you use this program, you can't use it again until you finish a short or long rest.
An astonishing variety of corporations sponsor streamers, all of them looking to find the "one big attack" that will send their market share skyrocketing. The biggest corporations tend to hire in-house, promoting promising employees and secluding them from any outside influences that might damage their marketability. This leaves the smaller, less-influential corporations as possible sponsors for freelancers looking to get ahead in the world. Their lesser size should not be mistaken for a lack of power - even the least corporation can make life absolute hell for a recalcitrant contractor, or shower them with rewards for particularly successful promotions.
Sponsors
- Charity Foundation [Celestial]