Gacha Game

"I know it seems like a lot of money, but one in every one hundred pulls can get you a limited-edition gold-bordered profile picture!"

Among the most insidious of the potential sponsors for a streamer are the so-called "gacha games." These simple video games allow players to exchange real money for in-game currency, which they can then spend to gamble on virtual prizes that cost nothing for the company to provide, using highly addictive game mechanics and pressure tactics to keep the players coming back for more. Gacha Game streamers play or review these games for a wide audience, helping convince the multitudes that spending their emergency medical fund on micro-transactions is a good idea. Streamers who serve these fiendish masters of e-gambling tend to be even more self-serving than most - as well as inordinately lucky.

Expanded Tech List

The Gacha Game lets you choose from an expanded list of techs when you learn a streamer tech. The following techs are added to the streamer tech list for you.

Expanded Techs

Tech

Level Techs

1st Flame Vent, Command

2nd Flash/Sonic Grenade, Scorching Ray

3rd Incendiary Grenade, Riot Grenade

4th Burning Swarmshield, Wall of Fire

5th Hellfire Strike, Safeguard

Digital Leech

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your streamer level (minimum of 1).

Gambler's Luck

Starting at 6th level, you can rely on your knowledge of the odds to tilt them in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.

Once you use this feature, you can't use it again until you finish a short or long rest.

Thick Skin

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from tech weapons ignores this resistance.

Loot Box from Hell

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly digitize the target and hurl them into a time-accelerated digital realm where they are forced to play mind-numbing games of chance until they accumulate the correct loot items necessary to escape. It only takes a short time in the real world, but it seems like years to the poor soul trapped there.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target takes 10d10 software damage as it reels from its horrific experience.

Once you use this feature, you can't use it again until you finish a long rest.

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