In a world where brain hacking exists and wireless telepathy is an everyday reality, the corporations who provide and control communications technology are some of the most powerful. The field is so huge, in fact, that there's more than enough room for petty, third-rate telecom providers to carve out their own niche, the New World equivalent of burner phones, ultra-cheap wi-fi, and second-string streaming video services. Of course, the tradeoff for getting services on the cheap is that the customer also becomes the product, and streamers working for this sponsor excel at getting into people's heads - quite literally.
Expanded Tech List
The Telecom Provider lets you choose from an expanded list of techs when you learn a streamer tech. The following techs are added to the streamer tech list for you.
Expanded Techs
Tech
Level Techs
1st Localised Screech, Laughing Man
2nd Mind Hack, Implanted Meme
3rd Stealth Drone, Neurosynaptic Text
4th Dominate Beast, Ferrofluid Tentacles
5th Dominate Person, Zero G Lifting
Telecom Backdoor
Starting at 1st level, your backdoor into the telecommunications network gives you the ability to touch the minds of other creatures. You can mentally speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your mental utterances, but the creature must be able to understand at least one language.
Combat Telemetry
At 6th level, you learn to turn an enemy's failed strike into data you can use to your benefit. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Mental Firewall
Starting at 10th level, your thoughts can't be read by any means unless you allow it. You also have resistance to software damage, and whenever a creature deals software damage to you, that creature takes the same amount of damage that you do.
Brain Hack
At 14th level, you gain the ability to infect a humanoid's mind with a long-lasting memetic virus. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a purge malware tech is cast on it, the charmed condition is removed from it, or you use this feature again.
You can communicate mentally with the charmed creature at any distance.