Goth Topic

"Black is a happy color!"

Most people don't like to think that much about death. Even with the extended lifespans offered by modern medical technology (if you can afford it at least) and the ability to bring the dead back from their stored engrams (ditto), everyone knows that their coil is still pretty fucking mortal in the end. Goth Topic is a brand devoted to cheerfully exploiting the image of death - black clothes, dark makeup, skulls, the whole nine yards - but in a fun way. Goth Topic streamers usually go whole hog on the brand's image, becoming full-on perky goths as part of their streaming persona, though a few delve into darker places. Everyone remembers the streamer who went off the deep end a few years back and started livecasting his exploits in serial killing; the only reason it hasn't happened again is because no one respects a copycat.

Expanded Tech List

At 1st level, Goth Topic lets you choose from an expanded list of techs when you learn a streamer tech. The following techs are added to the streamer tech list for you.

Expanded Techs

Tech

Level Techs

1st Debuff, Pain Killers

2nd Flash/Sonic Grenade, Implanted Meme

3rd Hardlight Steed, Scan Memory Fragments

4th SAPI Plate, Greater Cloaking

5th Absolute Terror Field, Cloudkill

Form of the Goth

At 1st level, you can give yourself a temporary glow-up to fully manifest your brand identity. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:

- You gain temporary hit points equal to 1d10 + your streamer level.

- Once during each of your turns, when you hit a creature with an attack, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.

- You are immune to the frightened condition.

- You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The exact appearance of your Form of the Goth is up to you, but it should fully embrace the gothic milieu, whether as a perky goth, a mall goth, or some other caliginous manifestation.

Hunger Strike

At 6th level, your extensive body modifications have a profound effect on you. You no longer need to eat, drink, or breathe.

In addition, once during each of your turns, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with entropic damage. While you are using your Form of the Goth, you can roll one additional damage die when determining the entropic damage the target takes.

Half-Husk

At 10th level, your gothic modifications now saturate your body. You have resistance to entropic damage. If you are transformed using your Form of the Goth, you instead become immune to entropic damage.

In addition, when you are reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with lethal anti-force. Each creature of your choice that is within 30 feet of you takes entropic damage equal to 2d10 + your streamer level. You then gain 1 level of exhaustion. Once you use this reaction, you can't do so again until you finish 1d4 long rests.

Digital Ghost

At 14th level, your consciousness can become untethered from your physical form as a fully-digital engram. As an action, you can project your consciousness from your body. The body you leave behind is unconscious and in a state of suspended animation, apparently dead to all but the closest medical examination.

Your projection resembles your mortal form in almost every way, replicating game statistics but not your possessions. Any damage or other effects that apply to your projection or physical body affects the other. Your projected consciousness can remain outside your body for up to 1 hour or until your concentration is broken (as if concentrating on a tech). When your projection ends, your consciousness returns to your body or your body digitally teleports to your projection's space (your choice).

While projecting your consciousness, you gain the following benefits:

- Your projection and body gain resistance to bludgeoning, piercing, and slashing damage.

- When you cast a tech of the Digitize or Medical specialties, the tech doesn't have verbal or somatic requirements or material requirements that lack a monetary cost.

- You have a flying speed equal to your walking speed and can hover. You can move through creatures and objects as if they were difficult terrain, but you take 1d10 kinetic damage if you end your turn inside a creature or an object.

- While you are using your Form of the Goth, once during each of your turns when you deal entropic damage to a creature, you regain hit points equal to half the amount of entropic damage dealt.

Once you use this feature, you can't do so again until you finish a long rest.

<Back to Streamer

<<Back To Front Page