E-sports tend to be pretty violent in the New World. Whether it's gladiatorial fights to the death, rocket car racing, or Battle Royale style mass combat, virtual reality lets participants and viewers give in to their most lethal impulses without anyone actually winding up dead at the end. E-sports streamers might be commentators, promoters, or even second-string team members. No matter their exact role, their exposure to the hectic world of E-sports has left them far more battle-ready than the average streamer.
Expanded Tech List
The E-Sports Team lets you choose from an expanded list of techs when you learn a streamer tech. The following techs are added to the streamer tech list for you.
Expanded Techs
Tech
Level Techs
1st Emergency Barrier, Wrathful Smite
2nd Phase Shift, Neon Smite
3rd Blink, Energize Weapon
4th Neurosynaptic Scrambler, Hacking Smite
5th Banishing Smite, Nitrogen Blast
Sportsman's Mark
Starting at 1st level, you gain the ability to place a virtual "tag" on someone, known as a mark. As a bonus action, choose one creature you can see within 30 feet of you. The target is marked for 1 minute. The mark ends early if the target dies, you die, or you are incapacitated. Until the mark ends, you gain the following benefits:
- You gain a bonus to damage rolls against the marked target. The bonus equals your proficiency bonus.
- Any attack roll you make against the marked target is a critical hit on a roll of 19 or 20 on the d20.
- If the marked target dies, you regain hit points equal to your streamer level + your Charisma modifier (minimum of 1 hit point).
You can't use this feature again until you finish a short or long rest.
E-Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and military weapons.
The influence of your sponsor also allows you to place a virtual skin on a weapon, giving it a pizzazz that makes it more marketable to your viewers. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.
If you later gain the Vibe of the Weeb feature, this benefit extends to every vibe weapon you conjure with that feature, no matter the weapon's type.
Teabag
Starting at 6th level, you can humiliate a person you slay, temporarily creating a digital copy of them that serves you. When you slay a humanoid, you can cause a hardlight simulacrum to rise from its corpse as a digital specter. When the specter appears, it gains temporary hit points equal to half your streamer level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
The specter remains in your service until the end of your next long rest, at which point it dissipates. Once you manifest a digital specter with this feature, you can't use the feature again until you finish a long rest.
Mark Defense
At 10th level, your mark grows more powerful. If the target marked by your Sportsman's Mark hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
Masterful Mark
Starting at 14th level, you can move your Sportsman's Mark from a slain creature to another creature. When the creature marked by your Sportsman's Mark dies, you can apply the mark to a different creature you can see within 30 feet of you, provided you aren't incapacitated. When you apply the mark in this way, you don't regain hit points from the death of the previously marked creature.