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(Acid Splash) Acid Pocket 'Nade
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 60 ft
COMPONENTS V, S
DURATION Instantaneous
SCHOOL Manifestation
ATTACK/SAVE DEX Save
DAMAGE/EFFECT Acid
You hurl a small grenade filled with acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. This tech's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source Coder / Techwizard / Mechanist
(Dancing Lights) Glow-Bots
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 120 ft
COMPONENTS V, S, M *
DURATION Concentration 1 Minute
SCHOOL Altercation
ATTACK/SAVE None
DAMAGE/EFFECT Utility
You create up to four tiny luminescent drones within range, making them appear as glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this tech, and a light winks out if it exceeds the Tech's range. * - (a glowstick, lighter or book of matches)
Influencer / Source Coder / Techwizard / Artificer
(Light) Light Transfer
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA Touch (20 ft *)
COMPONENTS V, M *
DURATION 1 Hour
SCHOOL Altercation
ATTACK/SAVE DEX Save
DAMAGE/EFFECT Creation (...)
You touch one object that is no larger than 10 feet in any dimension. Until the tech ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The tech ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the Tech. * - (a glowstick) Influencer / Ordinator / Source Coder / Techwizard / Mechanist
(Mage Hand) Hovering Helping Hand
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 30 ft
COMPONENTS V, S
DURATION 1 Minute
SCHOOL Manifestation
ATTACK/SAVE None
DAMAGE/EFFECT Utility
You release a remote controlled floating hand at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand deactivates if it is ever more than 30 feet away from you or if you cast this tech again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds. Influencer / Source Coder / Streamer / Techwizard / Mechanist
(Chill Touch) Entropic Virus
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 120 ft
COMPONENTS V, S
DURATION 1 Round
SCHOOL Biochemistry
ATTACK/SAVE Ranged
DAMAGE/EFFECT
Entropic You unleash a disintegrating hardlight virus upon the space of a creature within range. Make a ranged tech attack against the creature to assail it with vicious hardlight microshards. On a hit, the target takes 1d8 entropic damage, and it can't regain hit points until the start of your next turn. Until then, the virus clings to the target. If you hit a chromed target, it also has disadvantage on attack rolls against you until the end of your next turn. This tech's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Source Coder / Streamer / Techwizard
(Eldritch Blast) Charged Railgun Shot
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 120 ft
COMPONENTS V, S
DURATION Instantaneous
SCHOOL Altercation
ATTACK/SAVE Ranged
DAMAGE/EFFECT Kinetic
A hyper-charged bullet streaks toward a creature within range, leaving a trail of energy in its wake. Make a ranged tech attack against the target. On a hit, the target takes 1d10 kinetic damage. The tech fires more than one shot when you reach higher levels: two shots at 5th level, three shots at 11th level, and four shots at 17th level. You can direct the shots at the same target or at different ones. Make a separate attack roll for each shot. Streamer
(Fire Bolt) Incendiary Shot
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 120 ft
COMPONENTS V, S
DURATION Instantaneous
SCHOOL Altercation
ATTACK/SAVE Ranged
DAMAGE/EFFECT Fire
You fire an incendiary bullet at a creature or object within range. Make a ranged tech attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this tech ignites if it isn't being worn or carried. This tech's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Source Coder / Techwizard / Mechanist
Guidance
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA Touch
COMPONENTS V, S
DURATION Concentration 1 Minute
SCHOOL Observation
ATTACK/SAVE None
DAMAGE/EFFECT Buff
You touch one willing creature. Once before the tech ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The tech then ends. Ordinator / Shut-In / Artificer
(Mending) Quick Fix
LEVEL Trick
CASTING TIME 1 Minute
RANGE/AREA Touch
COMPONENTS V, S, M *
DURATION Instantaneous
SCHOOL Manipulation
ATTACK/SAVE None
DAMAGE/EFFECT Utility:
This tech repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn hoodie, or a leaking soda bottle. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This tech can physically repair a technical item or construct, but the tech can't restore techs or technical power to such an object. * - (two spare screws) Influencer / Ordinator / Shut-In / Source Coder / Techwizard / Mechanist
(Message) Quick Text
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 120 ft
COMPONENTS V, S, M *
DURATION 1 Round
SCHOOL Manipulation
ATTACK/SAVE None
DAMAGE/EFFECT Communication (...)
You point your finger toward a creature within range and text a message. The target (and only the target) sees the message and can reply in a text that only you can see. You can cast this tech through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of concrete, 1 inch of common metal, a thin sheet of lead, or 3 feet of polysteel blocks the Tech. The Tech doesn't have to follow a straight line and can travel freely around corners or through openings. Influencer / Source Coder / Techwizard / Mechanist
(Minor Illusion) Hardlight Chicanery
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 30 ft (5 ft cube*)
COMPONENTS S, M *
DURATION 1 Minute
SCHOOL Deception
ATTACK/SAVE None
DAMAGE/EFFECT Control
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this tech again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a hot dog's roar, a minute of hard bass, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the tech ends. If you create an image of an object--such as a chair, muddy footprints, or a small deposit box--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your tech save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. * - (a scrap of a page from a furniture catalog)
Poison Spray
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 10 ft
COMPONENTS V, S
DURATION Instantaneous
SCHOOL Manifestation
ATTACK/SAVE CON Save
DAMAGE/EFFECT Poison
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your wrist-mounted augment. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This tech's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12). Shut-In, Source Coder, Streamer, Techwizard, Mechanist (edited)
(Prestidigitation) Nanotech Twiddling
LEVEL Trick
CASTING TIME 1
Action RANGE/AREA 10 ft
COMPONENTS V, S
DURATION 1 Hour
SCHOOL Manipulation
ATTACK/SAVE None
DAMAGE/EFFECT Utility
This Tech is a minor nanotech trick that novice hackers use for practice. You create one of the following technological effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You instantaneously light or snuff out a lightbulb, a flashlight, or a small camp oven. You instantaneously clean or soil an object no larger than 1 cubic foot. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. You create a nontechnical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this tech multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. Influencer / Source Coder / Streamer / Techwizard / Mechanist
Produce Flame
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA Self
COMPONENTS V, S
DURATION 10 Minutes
SCHOOL Manifestation
ATTACK/SAVE Ranged
DAMAGE/EFFECT Fire
A flickering hardlight flame appears at the end of your finger. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The tech ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the tech. When you cast this tech, or as an action on a later turn, you can flick the flame at a creature within 30 feet of you. Make a ranged tech attack. On a hit, the target takes 1d8 fire damage. This tech's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Shut-In
(Ray of Frost) Ice Shot
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 60 ft
COMPONENTS V, S
DURATION Instantaneous
SCHOOL Altercation
ATTACK/SAVE Ranged
DAMAGE/EFFECT Cold
You fire a super-cooled bullet toward a creature within range. Make a ranged Tech attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The tech's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Source Coder / Techwizard / Mechanist
Resistance
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA Touch
COMPONENTS V, S, M *
DURATION Concentration 1 Minute
SCHOOL Protection
ATTACK/SAVE None
DAMAGE/EFFECT Buff
You touch one willing creature. Once before the tech ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The tech then ends. * - (a wink) Ordinator / Shut-In / Mechanist
(Sacred Flame) Neon Shower
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 60 ft
COMPONENTS V, S
DURATION Instantaneous
SCHOOL Altercation
ATTACK/SAVE DEX Save
DAMAGE/EFFECT Neon
Neon light bursts out of your gun at creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 neon damage. The target gains no benefit from cover for this saving throw. The tech's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Ordinator
(Shillelagh) Spiky Bat
LEVEL Trick
CASTING TIME 1 Bonus Action
RANGE/AREA Touch
COMPONENTS V, S, M *
DURATION 1 Minute
SCHOOL Manipulation
ATTACK/SAVE Melee
DAMAGE/EFFECT Bludgeoning
The wood of a bat or pipe you are holding is imbued with Nanobot spikes. For the duration, you can use your techcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes technological, if it isn't already. The tech ends if you cast it again or if you let go of the weapon. * - (a nanobot vial and a bat or pipe) Shut-In
(Shocking Grasp) Taser
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA Touch
COMPONENTS V, S
DURATION Instantaneous
SCHOOL Altercation
ATTACK/SAVE Melee
DAMAGE/EFFECT Lightning
Lightning springs from your hand-mounted augments to deliver a shock to a creature you try to touch. Make a melee tech attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. The tech's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Source Coder / Techwizard / Mechanist
(Spare the Dying) Stabilise
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA Touch
COMPONENTS V, S
DURATION Instantaneous
SCHOOL Biochemistry
ATTACK/SAVE None
DAMAGE/EFFECT Healing
You touch a living creature that has 0 hit points. The creature becomes stable. This Tech has no effect on undead or constructs. Ordinator / Mechanist
(Thaumaturgy) Spooky Bullshit
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 30 ft
COMPONENTS V
DURATION 1 Minute
SCHOOL Manipulation
ATTACK/SAVE None
DAMAGE/EFFECT Control
You manifest a minor wonder, a sign of technological power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause lights to flicker, brighten, dim, or change color for 1 minute. You cause harmless bass-boosted rumbles in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the howl of a spider monkey, or ominous whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this tech multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. Ordinator
(True Strike) Aimbot
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 30 ft
COMPONENTS S
DURATION Concentration 1 Round
SCHOOL Observation
ATTACK/SAVE None
DAMAGE/EFFECT Foreknowledge
You point a finger at a target in range. Your smart vision grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this tech hasn't ended. Influencer / Source Coder / Streamer / Techwizard
(Vicious Mockery) Heartless Roasting
LEVEL Trick
CASTING TIME 1 Action
RANGE/AREA 60 ft
COMPONENTS V
DURATION Instantaneous
SCHOOL Conception
ATTACK/SAVE WIS Save
DAMAGE/EFFECT Software
You unleash a string of insults laced with subtle malware code at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 software damage and have disadvantage on the next attack roll it makes before the end of its next turn. This tech's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Influencer
Sapping Sting
LEVEL Trick
CASTING TIME 1 action
RANGE/AREA 30 Feet
COMPONENTS V, S.
DURATION Instantaneous
SCHOOL Biochemistry (Quantum theory)
ATTACK/SAVE None
DAMAGE/EFFECT Damage and Heal
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 Entropic damage and fall prone. At Higher Levels. This tech's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Classes: Techwizard.
Mind Sliver
Conception Trick
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: 1 round
You drive a disorienting spike of hacking energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 software damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
At Higher Levels. This tech's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Tech Lists. Source Coder, Streamer, Techwizard
Tricks / Level 1 / Level 2 / Level 3 / Level 4 / Level 5 / Level 6 / Level 7 / Level 8 / Level 9 / Tech Equivalency Table