Sarajevo Seven Holdings
Work in Progress
Rivaling Cardinal Holdings for its bizarre corporate hierarchy, Sarajevo Seven
is a series of toll-booth city-states overseen by a Board of Directors known as the S7 Council. Each member
of the S7 Council is answered to by a handful of corporations that govern their tiny territories, creating a
strange, quasi-democratic empire, in theory at least. In practice, each director of the S7 is constantly
vying for more power and territory through deception and boardroom espionage, buying, selling, trading and
overthrowing territories. Each territory houses an individual megacity and a handful of surrounding charging
station outposts, their residents constantly waking up to new rulers and new rules. Due to the
indecipherable top-down management, most megacities act on autopilot, creating generalized goods, brands and
services with little export value, even to other Sarajevo Seven territories.
Crime in the undercities
is therefore equally humdrum, when compared to other corporations. Minor smuggling and drugs trafficking, as
well as disputes to control selling territory, makes Sarajevo Seven a great place for adventurers to cut
their teeth in a rather typical, small-time environment. A great many adventuring parties start in Sarajevo
Seven, but quickly outgrow the undercity gangs and corporate bickering to make their fortunes in greener
pastures. But the constantly shifting ownership of megacities and high turnover rate for gangs means anyone
who returns to Sarajevo Seven does so as a stranger.
History of Sarajevo Seven Holdings
Basic overview of origins and major history of the territory go here
- The New Mojave Corporations Route
to
The Walled Street
- The Failed Merger
-The Progress Born of Distrust
- The S7 Council
- The Founding of The
Casino City
- The Reclamation of Forgotten Knowledge
Government and Structure of Sarajevo Seven Holdings
The way the territory organizes itself and insures order and decides things goes
here
Commerce of Sarajevo Seven Holdings
Blurb about commerce and exports and unique trade advantages of the
territory
Their major income sources are as follows:
- major income sources go here
{Territory Name} has special trade relations with the following
Territories:
- Territories or Locations with Special Relations to the region
go here
More Commerce Details Go here
Prominent Races of Sarajevo Seven Holdings
- Each Race Get An Entry Here (Split up or combine where
appropriate)
Culture of Sarajevo Seven Holdings
Cultural Facts Go Here
Special Locations of Sarajevo Seven Holdings
List of Special Locations Types
Organizations of Sarajevo Seven Holdings
List of Organizations
Settlements of Sarajevo Seven Holdings
List of Settlements
- Megacity Nova: Home to Charles Large of
Large Acquisitions, Megacity Nova is probably the most stable of the seven, though largely from the
expansive smuggling rings throughout its five spires. Products from House 'Bacco, Nazzdack, Ur-Um
and J.A.V line the halls of this megacity, and the noticeable lack of Corpo-Cop presence allows these
goods to be traded in the open.
- Megacity Disdain: Practically
considered a Lost Megacity, situated on the coast and rife with pirates, wandering 'Bacco knights
and gangers. Most of Disdain deals in high level financial services, located in the higher levels of its
three spires, and are cordoned off by a strong Corpo-Cop presence on the level below, though they dare
not venture any lower.
- Megacity Thrice: A three spired
Megacity on the fringes of Sarajevo territory dedicated to keeping encroaching Kaiju at bay. Unlike
other megacities, Thrice's spires are approximately two hundred miles away from each other, attached
by incredible, flexible bridges and laden with artillery to gatekeep against the many Firewhirls and
Wyverns that would otherwise attack the inner territory. Walking a Thrice bridge is considered a right
of passage for its denizens, for avoiding the bizarre people that choose to live inside the bridges is
an act of impressive social stealth.
- Megacity Opaque: Also known as the
Black Pyramid, Opaque is a gigantic windowless casino city, the largest gambling den in the world.
Financed by infamous technocult The Simulationists - known for believing that one wakes up from a
perceived "role-playing game" after death - Opaque is the newest seat on the S7 Council.
Though it was never bankrolled by Sarajevo, the immense wealth the megacity generates from travelling
gamblers, adventurers, and technocultists, has earned it a place at the table.
- Snow Crash Casino: Nestled in the
undercity of Opaque is black market casino for the adventurous and desperate among the Artificiates,
Remakes, and those with more tech than sense. Here big bets are made with all manner of tech being used
as collateral in games. A high roller Artificiate might bet their right arm on a sure deal and win a
spare set of cybernetic eyes from a Technocultist while a Remake goes bust and is left with just
their Consciousness Chip. This is also the place to find illegal body mods and cutting edge tech as the
casino is more than willing to buy newly acquired tech so they can turn around and sell it for a
profit.
- Megacity Glasgow: A double-spired
megacity known for producing extremely large swords and extremely strong painkillers. Glasgow is second
only to Saraswati for its advances in medicine, though these impressive leaps in healing technology seem
to be fuelled by the desire to swing gigantic swords at each other. Glasgow is noted for its high output
of Enforcer and Ronin adventurers, though they often ask why they ever left.
- Megacity Court: Situated at the coastal
point closest to the Duty Free Ports of House 'Bacco, Court has inevitably accrued a portion of the
chivalric surfer culture over the centuries. While not as stringent and orderly as the Lordly Houses of
'Bacco, Court is known for its surprisingly uptight and refined etiquette, combined with its
"speedos and bikinis" fashion sense. Courts primary exports are to House 'Bacco, including
synthesised foodstuff and beverages, as well as cheap polysteel armour that 'Bacco uses to protect
lesser knights.
- Megacity Forum: Similar to
Cardinal's Megacity Zeugma, Forum is dedicated to the collection and archival of Old World Relics,
though retrieval efforts are financed by personal collectors instead of by corporate appointment. The
export of these relics is a huge financial gain for Sarajevo, as they take a substantial auction-like
commission for each artefact. Forum also houses the entirety of corporate boarding schools for Sarajevo,
and is considered somewhat of a place for learning due to the lackluster hold Sarajevo has over its
megacities. Vast libraries of non-corporate knowledge line the halls of Forum's single spire, as all
data collected from Old World relics is copied and archived into its treasuries. Technocults consider
Forum a place of extreme blasphemy, and raids into the lower levels means a constant supply of work and
creds for any adventurers and mercenaries nearby.
- Burlesque: A Red Light town on the
outskirts of Sarajevo Seven territory. Its primary form of income is sex tourism, though it also boasts
an impressive bar and club scene to match its brothels and strip clubs. A handful of hyper-muscular
bouncers prowl the streets ready to toss anyone too rowdy out of town, usually over a building, but sex
workers with personalities clashing the inviting glitz and glamour of Burlesque are also exiled. A great
pitstop for adventurers, as people from all over the New Mojave stop in to see the sights and share road
gossip.
Important People of Sarajevo Seven Holdings
List of Major Figures
Historic Events of Sarajevo Seven Holdings
List of Historic Events
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