Wastelander Synergy

"My world is fire and blood."

The ecological collapse of the Old World has left much of Earth a devastated wasteland. Where there were once dozens of biomes and tens of thousands of species, now there is only a cracked and parched desert littered with the remains of that which once was. There were hundreds of proposals during the collapse for ways to prevent the climate catastrophe, ranging from carbon capture to forced biodiversity and more. Most of them just made things worse, but the algorithms and predictive models used for those programs eventually evolved into something more. Wastelander entities are focused on the natural world - both what it has become, and what it could be again, given the right resources and planning. Ordinators bonded with Wastelander A.I.s sometimes come off as mad prophets, wasteland warriors, or violent eco-crusaders.

Synergy Techs

Ordinator Level Techs

1st Alpha, Beast Whispering

3rd Ceramiron Skin, Hardlight Spikes

5th Plant Growth, Sonic Barricade

7th Dominate Beast, Grasping Vine

9th Hardlight Storm, Power Walk

Wasteland Training

At 1st level, you learn one trick of your choice from the shut-in tech list. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.

You also gain proficiency with heavy armor.

A.I. Assistance: Nature Protocol

Starting at 2nd level, you can use your A.I. Assistance to charm animals and plants.

As an action, you present your righteous symbol and run a memetic protocol. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.

Elemental Dampening

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

Surge Strike

At 8th level, you gain the ability to infuse your weapon strikes with surge energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

Nature Mastery

At 17th level, you gain the ability to command animals and plant creatures. While creatures are charmed by your Nature Protocol feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

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