Violence against one's fellow man is one of humanity's oldest legacies. It's no wonder that some artificial intelligences wind up fascinated by the impulse to do harm - to fight, to kill. A Warmonger entity is spawned from these violent impulses. They might be friendly (and violent) or cruel (and violent), but they are inherently obsessed with weapons, combat, and tactics. The ordinators they bind with are generally people of action, more interested in the fight than the reasons behind the fight.
Synergy Techs
Ordinator Level Techs
1st Light Saber, Overshield
3rd Buffed Weapon, Hardlight Weapon
5th Riot Formation, Personal Zone
7th Repulsor Field, Ablative Armor
9th Hellfire Strike, Lock Down Target
Trained for Violence
At 1st level, you gain proficiency with military weapons and heavy armor.
Battle Ready
From 1st level, your A.I. companion can aid you in battle. When you use the Attack action, you can make one weapon attack as a bonus action.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
A.I. Assistance: Guided Strike
Starting at 2nd level, you can use your A.I. Assistance to strike with supernatural accuracy. When you make an attack roll, you can use your A.I. Assistance to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
A.I. Assistance: Guiding Subroutine
At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your A.I. Assistance. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Powerful Strike
At 8th level, you gain the ability to infuse your weapon strikes with additional power. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Battle Hardened
At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nontechnical weapons.