A Voided Clause enforcer is one who, somehow, fucked up enough to not only break a contract, but break the very foundation of an enforcer's ethos. While everyone makes mistakes, and literally nobody other than enforcers cares about these contracts, a Voided Clause enforcer has lost his purpose in life. On the other hand, being free from all the pomp and circumstance of the enforcer lifestyle feels pretty fucking great.
Clause Techs
You gain clause techs at the enforcer levels listed.
Level Techs
3rd Thermal Backlash, Cripple
5th Psychosis Protocol, Nanofog
9th Activate Husk, Upload Virus
13th Organic Dissolution, Confusion
17th Contagion, Dominate Person
Clause Perks
When you take this Clause at 3rd level, you gain the following two Clause Perks options.
Hack the Hacked. As an action, you target one hacked creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Clause Perk option again. A hacked whose challenge rating is equal to or greater than your enforcer level is immune to this effect.
Frighteningly Free. As an action, you channel the euphoric sense of freedom from contracts into a frightening grin. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.
Cheerful Slaughter
Starting at 7th level you, as well as any viruses and hacked within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Charisma modifier (minimum of +1). A creature can benefit from this feature from only one enforcer at a time.
At 18th level, the range of this aura increases to 30 feet.
Can't Even Feel It
At 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from mundane weapons.
Finally Free
At 20th level, your glee and excitement at the prospect of freedom creates a frightening aura that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim light. Whenever an enemy that is frightened by you starts its turn in the aura, it takes 4d10 software damage. Additionally, you and any creatures of your choosing in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow. Your happiness is terrifying.
While the aura lasts, you can use a bonus action on your turn to cause the shadows in the aura to attack one creature. Make a melee tech attack against the target. If the attack hits, the target takes entropic damage equal to 3d10 + your Charisma modifier.
After activating the aura, you can't do so again until you finish a long rest.