The Nayaling Race

Similar to Gobbos, Nayalings are a last-ditch experiment by Old World scientists
to improve the human species for the rapidly changing climate, but unlike Gobbos, Nayalings were bred to
survive, thrive and conquer the rest of humanity under extreme weather conditions.
Their prehensile tails allow for excellent balance and the ability to grip to
sturdy objects during tropical storms, while their hooves grant them mountain goat-like traversal through
difficult terrain.
While the Old World nation that created Nayalings is long forgotten, and their
attempt to conquer humanity since ended, rumours still proliferate around them regarding their alien
appearance and as such Nayalings are still treated with suspicion and wariness.
Roleplaying a Nayaling:
Nayalings are often treated with suspicion, largely due to silly and misplaced
rumours, but the lifelong sideways glances and whispers has had a profound effect on Nayalings. Some try
their hardest to blend in with the crowd, wearing earthy colours, living quiet, unassuming lives or taking
jobs that rely on stealth, darkness and subterfuge, while others take every effort to stand out with
loud, extroverted personalities, bright colours and skimpy clothes, relishing in the attention.
Nayaling skin ranges from deep reds and blues, to pastel pinks, purples and
cyans.
Nayaling Naming Conventions:
- Nayalings name their children after sensations, either
audio-visual, olfactory or tactile, often incorporating the colour of their skin. Nayalings don't
have typical family names, rather using two or three words as their full names, shortening it to the
first word. The bizarre naming convention often leaves them with nicknames given by colleagues and
adopted by themselves.
- For Example, Velvet Smooth, Crush Atwixt Digits, Amethyst
Grasp, Lavender Quivering Lips, Tyrian Stalwart Stance, Whiff Of Perfume, Teal On Sand, Swindle Rouge,
etc

Nayaling Features:
- Ability Score Increase: Your
Charisma Score increases by 2
- Age: Nayalings mature at the same
rate as humans and live about as long.
- Size: Your size is Medium.
Nayalings are between 5 and 7 feet tall.
- Speed: Your base walking speed is
30 feet.
- Huge Horns: Your horns are natural
melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage
equal to 1d6 + your strength modifier, instead of the bludgeoning damage normal for an unarmed
strike.
- Bull's Rush: Immediately
after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with
your horns as a bonus action.
- Sure-Footed: You have advantage on
Strength and Dexterity saving throws made against effects that would knock you prone.
Nayaling Subraces:
CARPATHIAN:
- Ability Score Increase: Your
Intelligence score increases by 1.
- Snug: You know the Hovering
Helping Hand cantrip. When you reach 3rd level, you can cast the Flame Vent tech as a 2nd level tech
once with this trait per long rest. When you reach 5th level, you can cast the Hardlight Burning Blade
tech once with this trait per long rest. Charisma is your techcasting ability for these techs.
PYRENEAN:
- Ability Score Increase: Your
Dexterity score increases by 1.
- Sneaky: You know the Hardlight
Chicanery cantrip. When you reach 3rd level, you can cast the Second Skin tech once with this
trait per long rest. When you reach 5th level, you can cast the Cloak Engage tech once with this trait
per long rest. Charisma is your techcasting ability for these techs.
KAMORIAN:
- Ability Score Increase: Your
Wisdom score increases by 1.
- Gorgeous: You know the Friends
cantrip. When you reach 3rd level, you can cast the Charm Person tech as a 2nd level tech once with this
trait per long rest. When you reach 5th level, you can cast the Suggestion tech once with this trait per
long rest. Charisma is your techcasting ability for these techs.
BAPHOMETIC:
- Ability Score Increase: Your
Strength score increases by 1.
- Short Fuse: You know the Spooky
Bullshit cantrip. When you reach 3rd level, you can cast the Searing Smite tech as a 2nd level
tech once with this trait per long rest. When you reach 5th level, you can cast the Neon Smite tech once
with this trait per long rest. Charisma is your techcasting ability for these techs.
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