Mechanical augmentation is common practice in the New World. Enhanced limbs, synaptic stimulators and smart vision optics are cheap and reliable ways to boost an employee's productivity. Techie Ordinators take these augmentations to new heights, replacing as much of their body as possible with its technological equipment at the behest of empowering themselves and their A.I. Many Techie Ordinators are so robotically augmented that it becomes almost impossible to determine what race or sex they are underneath their layers of technology.
Techie Synergy Techs
Ordinator Level Techs
1st Detect Anomaly, Microseeker
3rd Buffed Weapon, Cheeky Holographic Shell
5th Localised EMP, Net Filter
7th Camera Drone, Engrammatic Stash
9th Digital Binding, Mass Engram Conversion
Digital Initiate
When you choose this domain at 1st level, you gain proficiency in the Technology skill, and you gain two Tricks of your choice from the Techwizard Tech list. For you, these Tricks count as Ordinator Tricks.
A.I Assistance: Digital Abjuration
Starting at 2nd level, you can use your A.I Assistance to abjure digital creatures.
As an action, your A.I manifests and one A.I, Surge, Spam, or Virus of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
After you reach 5th level, when a creature fails its saving throw against your Digital Abjuration feature, the creature is banished for 1 minute (as in the Banishment Tech, no concentration required) if it isn't on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Digital Banishment table.
Digital Banishment
Ordinator Level Banishes Creatures of CR...
5th 1/2 or lower
8th 1 or lower
11th 2 or lower
14th 3 or lower
17th 4 or lower
Virus Breaker
Starting at 6th level, when you restore hit points to an ally with a Tech of 1st level or higher, you can also end one Tech of your choice on that creature. The level of the Tech you end must be equal to or lower than the level of the Tech slot you use to cast the healing Tech.
Potent Techcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any Ordinator Trick.
Digital Mastery
At 17th level, you choose four Techs from the Techwizard Tech list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain Techs. Like your other domain Techs, they are always prepared and count as Ordinator Techs for you.