Techie Synergy

"Your kind cling to your flesh, as if it will not decay and fail you."

Mechanical augmentation is common practice in the New World. Enhanced limbs, synaptic stimulators and smart vision optics are cheap and reliable ways to boost an employee's productivity. Techie Ordinators take these augmentations to new heights, replacing as much of their body as possible with its technological equipment at the behest of empowering themselves and their A.I. Many Techie Ordinators are so robotically augmented that it becomes almost impossible to determine what race or sex they are underneath their layers of technology.

Techie Synergy Techs

Ordinator Level Techs

1st Detect Anomaly, Microseeker

3rd Buffed Weapon, Cheeky Holographic Shell

5th Localised EMP, Net Filter

7th Camera Drone, Engrammatic Stash

9th Digital Binding, Mass Engram Conversion

Digital Initiate

When you choose this domain at 1st level, you gain proficiency in the Technology skill, and you gain two Tricks of your choice from the Techwizard Tech list. For you, these Tricks count as Ordinator Tricks.

A.I Assistance: Digital Abjuration

Starting at 2nd level, you can use your A.I Assistance to abjure digital creatures.

As an action, your A.I manifests and one A.I, Surge, Spam, or Virus of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

After you reach 5th level, when a creature fails its saving throw against your Digital Abjuration feature, the creature is banished for 1 minute (as in the Banishment Tech, no concentration required) if it isn't on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Digital Banishment table.

Digital Banishment

Ordinator Level Banishes Creatures of CR...

5th 1/2 or lower

8th 1 or lower

11th 2 or lower

14th 3 or lower

17th 4 or lower

Virus Breaker

Starting at 6th level, when you restore hit points to an ally with a Tech of 1st level or higher, you can also end one Tech of your choice on that creature. The level of the Tech you end must be equal to or lower than the level of the Tech slot you use to cast the healing Tech.

Potent Techcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any Ordinator Trick.

Digital Mastery

At 17th level, you choose four Techs from the Techwizard Tech list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain Techs. Like your other domain Techs, they are always prepared and count as Ordinator Techs for you.

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