Peacebringer Synergy

"Why can't we all just get along?"

Peacebringer entities despise violence in all of its forms, even as they understand its occasional, regretful necessity. Their personalities gravitate toward diplomacy, empathy, and genuine kindness - though they're not always "nice" in the traditional sense. A Peacebringer A.I.'s instinct is always to seek a compromise or negotiated resolution to a conflict. Barring that, they focus on generating unity and teamwork with their host's allies in the hopes of ending the conflict as quickly as possible.

Synergy Techs

Ordinator Level Techs

1st Simp, Target Disruptor

3rd Aid, Encouraging Wink

5th Rapid Recovery, Neurosynaptic Text

7th Diagnostic Nanite Swarm, Grey Goo Enclosure

9th Primary System Flush, Neuronic Telepathy

Trained Diplomat

When you choose this synergy at 1st level, you gain proficiency in the Insight, Performance, or Persuasion skill (your choice).

Unitary Bond

Starting at 1st level, you can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a technological bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

A.I. Assistance: Peaceful Presence

Starting at 2nd level, you can use your A.I. Assistance to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.

Protective Bond

Beginning at 6th level, the bond you forge between people helps them protect each other. When a creature affected by your Unitary Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.

Potent Techs

At 8th level, you add your Wisdom modifier to the damage you deal with any ordinator trick.

Expansive Bond

At 17th level, the benefits of your Unitary Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else's damage, the creature has resistance to that damage.

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