Mutant Hunter
"Eww, squishy."
A Mutant Hunter, as the name implies, specializes in dispatching threats that
stray from the usual gang of cybernetically-enhanced thugs or corporate security team. Their proficiency in
dealing with foes of unusual makeup have these Auditors in high demand for Cleaner teams - Whether it be
mutant hordes clogging a corporate sewer system or an escaped lab experiment in need of return, Mutant
Hunters come prepared.
Hunter's Prey
At 3rd level, you gain one of the following features of your
choice.
- Titan Slayer. Your tenacity can wear down the most potent foes. When you hit a creature
with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum.
You can deal this extra damage only once per turn.
- Ankle Biter. When
a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your
reaction to attack that creature immediately after its attack, provided that you can see the
creature.
- Crowd Controller. Once on each of your turns when you make a weapon attack, you can make
another attack with the same weapon against a different creature that is within 5 feet of the original
target and within range of your weapon.
Defensive Tactics
At 7th level, you gain one of the following features of your
choice.
- Quick-Footed. Opportunity attacks against you are made with disadvantage.
- Multiattack Defense. When a creature hits you with an attack, you gain a +4 bonus to AC against
all subsequent attacks made by that creature for the rest of the turn.
- Adamantine Will. You have advantage on saving throws against being frightened.
Multiattack
At 11th level, you gain one of the following features of your
choice.
- Spray and Pray. You can use your action to make a ranged attack against any number of
creatures within 10 feet of a point you can see within your weapon's range. You must have
ammunition for each target, as normal, and you make a separate attack roll for each target
- Spin to Win. You
can use your action to make melee attacks against any number of creatures within 5 feet of you, with a
separate attack roll for each target.
Superior Hunter's Defense
At 15th level, you gain one of the following features of your
choice.
- Evasion. When you
are subjected to an effect, such as a falling debris or an arc cannon shot, that allows you to make a
Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving
throw, and only half damage if you fail
- Redirection. When
a hostile creature misses you with a melee attack, you can use your reaction to force that creature to
repeat the same attack against another creature (other than itself) of your choice.
- Deflection. When
an attacker that you can see hits you with an attack, you can use your reaction to halve the
attack's damage against you.
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