Few outlaws are as hated by their own kind as Investigators. Whether they work for the corporations or act as freelancers, they stand on the side of the law instead of against it. Still, they remain outlaws, as they frequently act outside of the law and order they profess to serve to bring down the targets of their investigation or to gain justice where the law would offer none. Investigators believe in cold, hard facts - but not necessarily in niceties like due process or privacy.
Master of Intrigue
When you choose this archetype at 3rd level, you gain proficiency with disguise kits, forgery kits, and one gaming set of your choice.
Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native of a particular region.
Master of Tactics
Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.
Insightful Manipulator
Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
- Intelligence score
- Wisdom score
- Charisma score
- Class levels (if any)
At the DM's option, you might also realize you know a piece of the creature's history or one of its personality traits, if it has any.
Misdirection
Beginning at 13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while another creature is within 5 feet of you, you can use your reaction to have the attack target that creature instead of you.
Soul of Deceit
Starting at 17th level, your thoughts can't be read by any means, unless you allow it. You can present false thoughts by making a Charisma (Deception) check contested by the mind reader's Wisdom (Insight) check.
Additionally, no matter what you say, tech that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can't be compelled to tell the truth by tech or special abilities.