From the blacksmiths of yore, to the workshops of the Old World, to the modern megacity manufactories, there are few things more revered and relished by mechanics and tradesmen than the fire of the forge. From the burning cauldrons of molten polysteel of Soon-Bok, to the soldering irons of Saraswati, tinkerers, engineers and technicians make up a sizable portion of the New World's workforce and culture, and roaming artificial intelligences often seize the opportunity to learn more about what separates humanity from the animals; fire.
Industrialist Synergy Techs
Ordinator Level Techs
1st Analyse Anomaly, Searing Strike
3rd Heat Metal, Buffed Weapon
5th Energize Weapon, Protection from Energy
7th Fabricate, Wall of Fire
9th Gravity Marker, Creation
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with heavy armor and mechanic's tools.
Mechanical Mantra
At 1st level, you gain the ability to temporarily upgrade a weapon or armor. At the end of a long rest, you can touch one nontechnical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a high-end item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.
Once you use this feature, you can't use it again until you finish a long rest.
A.I Assistance: Tinkering Session
Starting at 2nd level, you can use your A.I Assistance to create simple items.
You conduct an hour-long tinkering session that crafts a nontechnical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than $$10000. As part of this session, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably transforms into the creation at the session's end.
The session can create a duplicate of a nontechnical item that contains metal, such as a key, if you possess the original during the session.
Scorched Strong
Starting at 6th level, your mastery of the forge grants you special abilities:
You gain resistance to fire damage.
While wearing heavy armor, you gain a +1 bonus to AC.
Gasoline Strike
At 8th level, you gain the ability to douse your weapon strikes with burning petroleum. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Burning Hot
At 17th level, your affinity with fire and metal becomes more powerful:
You gain immunity to fire damage.
While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nontechnical attacks.