Feats

Actor

Skilled at mimicry and dramatics, you gain the following benefits:

Alert

Always on the lookout for danger, you gain the following benefits:

Battle Hacker

Prerequisite: The ability to cast at least one tech

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

Bike Ganger

You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:

Boosted Wi-Fi

Prerequisite: The ability to cast at least one tech

You have learned techniques to enhance your attacks with certain kinds of techs, gaining the following benefits:

Bunker Braver

Alert to the hidden traps and secret doors found in bunkers, car parks and datacenters, you gain the following benefits:

Charger

When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Code Cracker

You have studied cyphers and codes, gaining the following benefits:

Crusher

You are practiced in the art of crushing your enemies, granting you the following benefits:


Defensive Duelist

Prerequisite: Dexterity 13 or higher

When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.

Doc

You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:

Dual Wielder

You master fighting with two weapons, gaining the following benefits:

Durable

Hardy and resilient, you gain the following benefits:

Engram Addict

Your exposure to bizarre engram technology has changed you, granting you the following benefits:

Fighting Initiate

Prerequisite: Proficiency with a military weapon

Your military training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the Ronin class. If you already have a style, the one you choose must be different.

Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the Ronin class that you don't have.

Fry Cook

Time and effort spent mastering the culinary arts has paid off. You gain the following benefits:


Ghetto Go Getter

Your time in the Undercities has changed you, granting you the following benefits:

Grappler

Prerequisite: Strength 13 or higher

You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

Great Weapon Master

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

Hacker Smacker

You have practised techniques in melee combat against techcasters, gaining the following benefits.

Hacker Wannabe

Choose a class: Influencer, Ordinator, Shut-In, Source Coder, Streamer, or Techwizard. You learn two tricks of your choice from that class's tech list. In addition, choose one 1st-level tech to learn from that same list. Using this feat, you can cast the tech once at its lowest level, and you must finish a long rest before you can cast it in this way again.

Your techcasting ability for these techs depends on the class you chose: Charisma for Influencer, Source Coder, or Streamer; Wisdom for Ordinator or Shut-In; or Intelligence for Techwizard.

Heavily Armored

Prerequisite: Proficiency with medium armor

You have trained to master the use of heavy armor, gaining the following benefits:

Heavy Armor Master

Prerequisite: Proficiency with heavy armor

You can use your armor to deflect strikes that would kill others. You gain the following benefits:

Helping Hand Hacker

You've attained a mastery over the Hovering Helping Hands, granting you the following benefits:

Inspiring Leader

Prerequisite: Charisma 13 or higher

You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.

Jock

You have undergone extensive physical training to gain the following benefits:

Lightly Armored

You have trained to master the use of light armor, gaining the following benefits.

Lucky

You have inexplicable luck that seems to kick in at just the right moment.

Martial Adept

You have martial training that allows you to perform special combat maneuvers. You gain the following benefits.

Mechanist Wannabe

You've learned some of a mechanist's inventiveness:

Medium Armor Master

Prerequisite: Proficiency with medium armor

You have practiced moving in medium armor to gain the following benefits:

Metatechnician

Prerequisite: Techcasting or Vibe Tech feature

You've learned how to exert your will on your techs to alter how they function:

Mobile

You are exceptionally speedy and agile. You gain the following benefits:

Moderately Armored

Prerequisite: Proficiency with light armor

You have trained to master the use of medium armor and shields, gaining the following benefits:

Nightclub Brawler

Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:

Observant

Quick to notice details of your environment, you gain the following benefits:

Piercer

You have achieved a penetrating precision in combat, granting you the following benefits:

Pistol Expert

You have a quick hand and keen eye when employing firearms, granting you the following benefits:

Poisoner

For reasons that are definitely not malicious, you learn to prepare and deliver deadly poisons, gaining the following benefits:

Polearm Master

You gain the following benefits:

Resilient

Choose one ability score. You gain the following benefits:

Savage Attacker

Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total.

Sentinel

You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.

Setup Wizard

Prerequisite: Intelligence or Wisdom of 13 or higher

You have acquired a number of techs that you can cast as scripts. These techs are recorded on a script reader, which you must have in hand while casting one of them.

Sharpshooter

You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

Shield Master

You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:

Skill Expert

You have honed your proficiency with particular skills, granting you the following benefits:

Skilled

You gain proficiency in any combination of three skills or tools of your choice.

Skulker

Prerequisite: Dexterity 13 or higher

You are an expert at slinking through shadows. You gain the following benefits:

Slasher

You've learned where to cut to have the greatest results, granting you the following benefits:

Streaming Strategy

Prerequisite: Techcasting or Vibe Tech feature

Studying Streamer techniques, you've learned to mimic their entertaining approach to combat: you learn one Partnership Program option of your choice from the Streamer class. If the Program has a prerequisite, you can choose that invocation only if you're a Streamer and only if you meet the prerequisite.

Whenever you gain a level, you can replace the Program with another one from the Streamer class.

Surge Slinger

Prerequisite: The ability to cast at least one tech

When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.

Tough

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points

Watch Owner

You're smart enough to wear a watch. The watch can track time, direction, and you can remember details with uncanny precision. You gain the following benefits.

Weapon Master

You have practiced extensively with a variety of weapons, gaining the following benefits:

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