Clause Of The Bodyguard

"There's nothing as dangerous as a crowd with the wrong idea."

The Clause of the Bodyguard is sworn to protect his closest allies, loved ones, and the order of society at large. A Corporate Bodyguard enforcer makes for the most loyal of henchmen, while an Undercity Bodyguard enforcer is the closest friend one can have. Upon signing this contract, an enforcer does absolutely everything in his power to make sure no harm comes to his teammates, both by protecting and healing his allies and compelling his enemies to fight him instead of others.

Clause Techs

You gain Clause techs at the enforcer levels listed.

Level Techs

3rd Command, 1v1

5th Encouraging Wink, Lie-Detecting Field

9th Medical Nanite Swarm, Personal Zone

13th Defragment, Hardlight Guardian

17th Protection Field, Backdoor Hack

Clause Perks

When you take this Clause at 3rd level, you gain the following two Clause Perks options.

You, Me, Outside. As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.

Bolster the Buddies. As a bonus action, you can bolster injured creatures with your Clause Perks. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points.

Tank the Shot

Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to substitute your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage. This damage to you can't be reduced or prevented in any way.

Shrug It Off

Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.

Glorious Golden God

At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:

- You have resistance to bludgeoning, piercing, and slashing damage from mundane weapons.

- Your allies have advantage on death saving throws while within 30 feet of you.

- You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.

This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a long rest.

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