More than any other influencer, orators love hearing themselves talk. Blending logic and theatrical wordplay, orators win over skeptics and detractors through a combination of clever rhetoric and emotional manipulation. Unlike activists, who are typically on the front lines of any movement, orators are propagandists who turn words into a noose that their audience can use to hang themselves - or others. When the lynch mob forms, the orator stays safely away from any trouble, able to say honestly that they were "only playing devil's advocate."
Silver Tongue
Starting at 3rd level, you are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
Unsettling Words
Also at 3rd level, you can spin words laced with subtle barbs that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Influencer Inspiration and choose one creature you can see within 60 feet of you. Roll the Influencer Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
Unfailing Inspiration
At 6th level, your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Influencer Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Influencer Inspiration die.
Universal Translator
Also at 6th level, you gain the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of 1). The chosen creatures can understand you, regardless of the language you speak, for 1 hour, as your implants immediately translate your words and meaning into something intelligible to the targets.
Once you use this feature, you can't use it again until you finish a long rest, unless you expend a tech slot to use it again.
Infectious Inspiration
At 14th level, when you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Influencer Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it an Influencer Inspiration die without expending any of your Influencer Inspiration uses.
You can use this reaction a number of times equal to your Charisma modifier (minimum 1), and you regain all expended uses when you finish a long rest.