Absolute Unit

Gargantuan Titan
Armor Class: 20
Hit Points: 410 (20d20+200)
Speed: 50 ft.

STR: 30 (+10)
DEX: 11 (+1)
CON: 30 (+10)
INT: 16 (+3)
WIS: 15 (+2)
CHA: 8 (-1)

Saving Throws: DEX +3, CON +16
Skills: Athletics +16, Perception +8
Damage Immunities: Poison
Damage Resistances: Thunder, bludgeoning, piercing and slashing from nontechnical attacks
Condition Immunities: Charmed, Deafened, Frightened, Paralysed, Petrified, Poisoned, Stunned
Senses: Passive Perception 12
Proficiency Bonus: +8
Challenge: 26 (90, 000 XP)

Legendary Resistance (3/Day). If the absolute unit fails a saving throw, it can choose to succeed instead.

Siege Monster. The absolute unit deals double damage to objects and structures.

Primary Command. Any titan with a lower CR that comes within a mile of the absolute unit must make a DC 18 charisma saving throw. Feral titans have advantage on this save.
On a failed save, that titan's intelligence and charisma scores become 5 and it becomes fully subservient to the absolute unit. The absolute unit knows its exact location and can perceive everything that it can.
This effect ends if the subservient titan is unconscious, asleep, or dead, as well as if it is more than a mile from the absolute unit. It also ends if the absolute unit decides it no longer needs the titan.
A titan that succeeds on the save does not need to do so again for another 24 hours.

Kinetic Dynamo. Each time the absolute unit is struck, the force of the blow is channeled into a kinetic dynamo. Each point of bludgeoning or kinetic damage fills the device by 1%, and each point of slashing or piercing damage fills it by 0.5%. It cannot hold more than 100%.
When the absolute unit dies, roll 1d20. Unless the d20 lands on a 1, each creature within 30ft of it must make a DC20 constitution saving throw. A creature that fails this save takes thunder damage equal to half the percentage stored in the dynamo, or a quarter of it on a successful one.
The other possible uses for this stored energy are shown in the reactions section.

Hollow Structure. The absolute unit has 20 cubic feet of airtight storage space inside its torso. Anything being carried in this space is immune to all damage coming from outside, except for falling damage which is halved..


ACTIONS
Multiattack. The titan makes four attacks; two with its gauntlets and two with its pulse turrets.

Gauntlet. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage.

Pulse Turret.
Ranged Weapon Attack: +16 to hit, range 120/360ft., one target. Hit:18 (4d8) kinetic damage.

Cacophocannon (Recharge 5-6).
An aperture opens in the titan's chest and emits a focused blast of sound in a line 10 feet wide and 150 feet long.
Each creature caught in the line, as well as each creature within 15 feet of the titan, must make a DC20 constitution saving throw. A creature that fails the save is deafened for 1 minute and takes 55 (10d10) thunder damage, or half as much damage on a successful one. The deafness lasts for a minute. A creature deafened by this action may repeat the saving throw at the end of each of its turns.
A creature that fails its save while in the line is thrown 30 feet away from the titan and falls prone.
Creatures inside the titan do not need to make the save.


REACTIONS
Kinetic Release
When it lands an attack using one of its gauntlets, the absolute unit can use its reaction to expend up to 25% of the energy stored in its kinetic dynamo to deal additional kinetic damage equal to the percentage expended.

Kinetic Field When a creature rolls to attack it, but before any modifiers have been applied, the absolute unit may use its reaction to expend at least 10% of the energy stored in its kinetic dynamo, with every 10% spent increasing its AC by +1. This increase lasts until the start of its next turn.


LEGENDARY ACTIONS
The absolute unit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The absolute unit regains spent legendary actions at the start of its turn.

Attack. The absolute unit makes one attack with its fist or pulse turret.
Reconstruction Protocol (costs 2 actions). The absolute unit releases a flood of repair nanites, regaining 8d4+8 hit points.
Fast Charge (costs 3 actions). The absolute unit's cacophocannon recharges immediately.

Fluff
"Our economists tell me that a line of upscaled railguns placed along the coast would be a much more viable solution than 38 foot tall automatons that care more about fighting ancient monsters than following orders. Clearly, none of them have ever seen 1.5 kilotonnes of phase-hardened polysteel vault a seawall and sock an enormous acid-spitting lizard in the jaw."
- Bian Jeong, ex head of Soon-Bok project authorization dept.

Soon-Bok Heavy Ordinance has seen more than its fair share of attacks from the consequences of the Old World's forced biodiversity programs. For the most part, Slythe & Jabber have been reliable in holding back the waves of mutants emanating from the Tarantulina Peninsula, but there's one other threat that has consistently managed to slip through the net and hit the Corp where it hurts. Kaiju.

While the early days of defending cities from these freaks of artificial nature weren't massively taxing, a pressing issue arose as the years went on. A quirk in the biology of some specific kaiju species, such as the firewhirl, that had been unknown up until that point was the unusual nature of their growth. Rather than growing to full maturity and stopping there, these kaiju progress through several stages of maturity as they age, each one bigger, meaner and harder to put down than the last. Eventually new methods were needed to deal with the rampaging threat.

Enter Shotaro Jeong, a senior manager of one of Soon-Bok's R&D departments and amateur historian. For years he had been working on the restoration of Old World media as a hobby, and had just won an old USB stick at an auction. The information inside was heavily corrupted, but appeared to be some sort of multi-part documentary about a team of 5 people who fought terrorists and regularly piloted a giant robot in order to defeat some sort of giant mutant.

Shotaro figured that if it worked for the people of the Old World, then surely if they could recreate the technology in modern day it would be a solution. Several years passed as he designed alone in secret, before finally revealing it to his sister, Bian, who worked in the project authorization department of Soon-Bok's Center for Development of Extreme Measures. Through an intricately woven web of fine print and a healthy heaping of blackmail, the project was accepted and production began.

Existing Absolute Units

Seven of these titans have been completed since the start of the project. Out of those, five are still operational.

  1. Shi Tu (Destroyed): The first of the Absolute series of titans, Shi Tu was a prototype model that met its end just three days before the ten-year anniversary of its construction. Its central reactor was breached when it was flanked and tackled by a pair of kaiju. The kaiju were killed in the resulting blast, but it was rendered irreparable in the process. Its stripped down framework has been repurposed into a tourist attraction.
  2. Hui Yi (Decommissioned): Made as an improvement on the design of Shi Tu, this unit had its predecessor's recovered combat data uploaded to its AI. Upon activation, the titan immediately began to suffer what appeared to be some sort of panic attack. Deemed unfit for duty, its AI core was removed and quarantined for further research.
  3. Hui Da: Not wanting to waste the perfectly good frame that was made for Hui Yi, a new AI was generated from scratch to inhabit it. The resulting titan developed an archetypal "boy scout" attitude, leading it to appear as 'the hero' in much of the project's promotional material.
  4. Ben Dan: The 4th Absolute Unit in the series was built to be a carbon copy of the last one. For unknown reasons, the moment it heard about the rolling plains of Czarina, it decided that it would much rather live peacefully out there than to stomp around the coast fighting in death-matches against giant lizards, and does so to this day. Soon-Bok don't want people to know that one of its great protectors decided to up and abandon them, so they just say that Czarina stole it.
  5. You Ke: This titan is somewhat of a mystery. Upon activation, it simply strolled off into the desert and wasn't seen until just under a year later. It had clearly been in a number of fights as it was covered in punctures and gouges. Stranger still, rather than coming back to the proper facility for repair, it instead opted to commandeer a number of nearby fabricator titans and had them weld new plates on over the damaged ones. Once this was done, it simply turned around and headed straight back out there. It still returns on a semi-regular basis to get repairs and shows no desire to return for any form of proper maintenance.
  6. Upahaar: Originally constructed with potential future hostile takeovers in mind, this titan was hidden in the mountains of Saraswati Virtue. Unfortunately, they found its hiding spot during a routine drone sweep and Soon-Bok had to hurriedly brush it off as a surprise gift. The titan has had a serious makeover since then, and now patrols the border between the two zones.
  7. Jing Wei: The latest in the series, this titan is dedicated almost entirely to the defense of Dosi Naru. Trudging through the waves along the path of the megacity's floating spires, it has become a popular tourist attraction and is a common photo op for tourists visiting the territory.

    It is unknown to all but a handful people if there are more currently in production, but due to the extraordinary quantity of resources and research needed to produce them, there could not possibly be more than one under construction at any given time.