Gargantuan Titan
Armor Class: 20
Hit Points: 410 (20d20+200)
Speed: 50
ft.
STR: 30 (+10)
DEX: 11 (+1)
CON: 30 (+10)
INT: 16 (+3)
WIS: 15 (+2)
CHA: 8
(-1)
Saving Throws: DEX +3, CON +16
Skills: Athletics +16, Perception +8
Damage Immunities:
Poison
Damage Resistances: Thunder, bludgeoning, piercing and slashing from nontechnical attacks
Condition Immunities: Charmed, Deafened, Frightened, Paralysed, Petrified, Poisoned, Stunned
Senses:
Passive Perception 12
Proficiency Bonus: +8
Challenge: 26 (90, 000 XP)
Legendary Resistance
(3/Day). If the absolute unit fails a saving throw, it can choose to succeed instead.
Siege Monster.
The absolute unit deals double damage to objects and structures.
Primary Command. Any titan with a
lower CR that comes within a mile of the absolute unit must make a DC 18 charisma saving throw. Feral titans
have advantage on this save.
On a failed save, that titan's intelligence and charisma scores become 5
and it becomes fully subservient to the absolute unit. The absolute unit knows its exact location and can
perceive everything that it can.
This effect ends if the subservient titan is unconscious, asleep, or
dead, as well as if it is more than a mile from the absolute unit. It also ends if the absolute unit decides
it no longer needs the titan.
A titan that succeeds on the save does not need to do so again for another
24 hours.
Kinetic Dynamo. Each time the absolute unit is struck, the force of the blow is channeled
into a kinetic dynamo. Each point of bludgeoning or kinetic damage fills the device by 1%, and each point of
slashing or piercing damage fills it by 0.5%. It cannot hold more than 100%.
When the absolute unit dies,
roll 1d20. Unless the d20 lands on a 1, each creature within 30ft of it must make a DC20 constitution saving
throw. A creature that fails this save takes thunder damage equal to half the percentage stored in the
dynamo, or a quarter of it on a successful one.
The other possible uses for this stored energy are shown
in the reactions section.
Hollow Structure. The absolute unit has 20 cubic feet of airtight storage
space inside its torso. Anything being carried in this space is immune to all damage coming from outside,
except for falling damage which is halved..
ACTIONS
Multiattack. The titan makes four attacks; two with its gauntlets and
two with its pulse turrets.
Gauntlet. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit:
24 (4d6 + 10) bludgeoning damage.
Pulse Turret.
Ranged Weapon Attack: +16 to hit, range
120/360ft., one target. Hit:18 (4d8) kinetic damage.
Cacophocannon (Recharge 5-6).
An aperture
opens in the titan's chest and emits a focused blast of sound in a line 10 feet wide and 150 feet
long.
Each creature caught in the line, as well as each creature within 15 feet of the titan, must make a
DC20 constitution saving throw. A creature that fails the save is deafened for 1 minute and takes 55 (10d10)
thunder damage, or half as much damage on a successful one. The deafness lasts for a minute. A creature
deafened by this action may repeat the saving throw at the end of each of its turns.
A creature that
fails its save while in the line is thrown 30 feet away from the titan and falls prone.
Creatures inside
the titan do not need to make the save.
REACTIONS
Kinetic Release
When it lands an attack using one of its
gauntlets, the absolute unit can use its reaction to expend up to 25% of the energy stored in its kinetic
dynamo to deal additional kinetic damage equal to the percentage expended.
Kinetic Field When a
creature rolls to attack it, but before any modifiers have been applied, the absolute unit may use its
reaction to expend at least 10% of the energy stored in its kinetic dynamo, with every 10% spent increasing
its AC by +1. This increase lasts until the start of its next turn.
LEGENDARY ACTIONS
The absolute unit can take 3 legendary actions, choosing
from the options below. Only one legendary action option can be used at a time and only at the end of
another creature's turn. The absolute unit regains spent legendary actions at the start of its
turn.
Attack. The absolute unit makes one attack with its fist or pulse turret.
Reconstruction
Protocol (costs 2 actions). The absolute unit releases a flood of repair nanites, regaining 8d4+8 hit
points.
Fast Charge (costs 3 actions). The absolute unit's cacophocannon recharges
immediately.
Fluff
"Our economists tell me that a line of
upscaled railguns placed along the coast would be a much more viable solution than 38 foot tall automatons
that care more about fighting ancient monsters than following orders. Clearly, none of them have ever seen
1.5 kilotonnes of phase-hardened polysteel vault a seawall and sock an enormous acid-spitting lizard in the
jaw."
- Bian Jeong, ex head of Soon-Bok project authorization
dept.
Soon-Bok Heavy Ordinance has seen more than its fair share of attacks from the consequences of
the Old World's forced biodiversity programs. For the most part, Slythe & Jabber have been reliable
in holding back the waves of mutants emanating from the Tarantulina Peninsula, but there's one other
threat that has consistently managed to slip through the net and hit the Corp where it hurts.
Kaiju.
While the early days of defending cities from these freaks of artificial nature weren't
massively taxing, a pressing issue arose as the years went on. A quirk in the biology of some specific kaiju
species, such as the firewhirl, that had been unknown up until that point was the unusual nature of their
growth. Rather than growing to full maturity and stopping there, these kaiju progress through several stages
of maturity as they age, each one bigger, meaner and harder to put down than the last. Eventually new
methods were needed to deal with the rampaging threat.
Enter Shotaro Jeong, a senior manager of one
of Soon-Bok's R&D departments and amateur historian. For years he had been working on the
restoration of Old World media as a hobby, and had just won an old USB stick at an auction. The information
inside was heavily corrupted, but appeared to be some sort of multi-part documentary about a team of 5
people who fought terrorists and regularly piloted a giant robot in order to defeat some sort of giant
mutant.
Shotaro figured that if it worked for the people of the Old World, then surely if they could
recreate the technology in modern day it would be a solution. Several years passed as he designed alone in
secret, before finally revealing it to his sister, Bian, who worked in the project authorization department
of Soon-Bok's Center for Development of Extreme Measures. Through an intricately woven web of fine print
and a healthy heaping of blackmail, the project was accepted and production began.
Existing Absolute Units
Seven of these titans have been completed since the start of the project. Out of those, five are still operational.